Valve 不久前确认,由于近几个月来持续困扰 PC 硬件行业的 DRAM 短缺与价格剧烈波动危机,公司推迟了 Steam Machine、Steam Frame 以及 Steam Controller 的定价公布。最终,这家游戏巨头做出让步,宣布 Steam Controller 将先于原计划一同发售的其他硬件上市,当时的公布售价为 99 美元。而近期在接受 Polygon 采访时,Valve 证实了大家此前的猜测:Steam Machine 与 Steam Frame 的发布仍在被 DRAM 危机拖后腿。Valve 硬件工程师 Steve Cardinali 在解释控制器为何提前推出时表示:“这款产品里没有 RAM,启动流程也没那么复杂,我们可以更快地将其推向市场。我们已经准备就绪。我们本打算备足库存,力求在发售时满足所有想第一时间入手的玩家,但最终的需求量还是有可能远超我们的预期。”
He goes on to explain that there was never a hard-and-fast rule that the Controller, Frame, and Machine had to launch together, although he confirmed that Valve would not launch the Machine ahead of the Controller. It's safe to assume, then, that the Steam Machine and Steam Frame were originally meant to launch around May as well—Cardinali says that the Controller and Machine are "a pair made in heaven," so it only makes sense to try to launch them around the same time, even if "there's no point in holding it back while we work through the other stuff." According to VR industry insider, Brad Lynch on X, the Steam Machine is more severely affected by the memory supply issues than the Steam Machine, since it relies on on-package RAM and on mobile RAM, which doesn't appear to be as severely impacted by the shortages. Reading between the lines, it seems entirely possible that the Steam Frame may launch ahead of the Steam Machine as long as RAM prices remain elevated and unstable.


原文链接:Valve Confirms Staggered Hardware Launch Due to DRAM Crisis: "This Doesn't Have RAM in It"
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